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Messages - Moh11

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1
The Fight Club / Re: Cops & Robbers II
« on: March 30, 2014, 10:16:07 pm »

2
GTA Online / Re: Crew Website
« on: March 30, 2014, 07:16:03 pm »
I like spittingllamascrew.com

There's no mistaking that name.

3
The Fight Club / Re: Cops & Robbers II
« on: March 30, 2014, 06:43:09 am »
Agreed on the sirens. That's something that we agreed on during the last event, I just forgot to add it here. I'll throw it in, thanks! Also if you can think of any other rules or points that I left out and might want to consider go ahead and leave them here.

Ham, can I count you in for Monday?

4
The Fight Club / Cops & Robbers II
« on: March 26, 2014, 06:18:22 pm »
Cops & Robbers II

When?
POSTPONED due to lack of attendance. I'll let you all know of when the new day and time is in the near future. Please be online ready to play 10 minutes before the start time. You'll be invited to my session, and then I will initiate the deathmatch.

The Lowdown: You and your crew just swiped all of the remaining Piswasser in the entire city of Los Santos. In a city full of ****, murder, and grand theft you'd think your petty crime would go unnoticed.. but not when the entire LSPD is comprised of raging alcoholics! Better run.. or face the ultimate consequence. 



The Plan:
-Invites will be sent out for Moh11's Cops & Robbers team deathmatch (set for 15 minutes).
-Multiple rounds will be played until everyone has had a chance to be on each team a couple of times.. or whenever we get bored.
-Cops must eliminate all robbers to win the round. At least one robber must survive the entire round for the robbers to win.
-Cops can call Lester to reveal where the robbers are. Robbers CANNOT call Lester.
-The cops will have numerous weapons available to them by the police station. (Cops may use them, robbers must use their pistols).
-Cops will need to keep their sirens on. Helps make things balanced and adds to the chase element.
-Cops and Robbers each have vehicles placed at their start points.
-Once a robber has been killed, they must remain at the strip club until the round is over.
-The entire city is free game, but you MUST remain within the city limits.

Easy to get the hang of. Simply put: Cops need to kill every robber. Every robber must try to survive (at least 1 must survive for the robbers to win the round).

Rules & Regulations:
-Must remain in the city.
-Robbers may only use their pistols.
-Cops can reveal all players, robbers CANNOT.
-Cops MUST keep sirens on at ALL times.
-Robbers: once killed, you must STAY in the strip club area.
-Cops: can be killed an infinite amount of times.
-You must be present during the skype chat during the event.
-Microphone use is HIGHLY recommended. Makes it easier for everyone.

Participants: 4/16
-Moh, Baked, deondreymarra, Ham

Please leave a comment if you'd like to participate! TFFFFFF

5
Racing Llamas / Re: Race Night #11 (March 26th) 10 or 11pm (tbd)
« on: March 26, 2014, 05:39:43 pm »
Wish I could make it. Crazy week of school. Great to see a new race night though!

6
The Fight Club / Re: Cops & Robbers
« on: February 18, 2014, 12:06:43 am »
Results:

Round 1: Cops.
Round 2: Cops w/ 5 minutes remaining.
Round 3: Cops w/ 2 minutes remaining.
Round 4: Cops w/ 30 seconds remaining.
Round 5: Cops w/ 45 seconds remaining.

7
The Fight Club / Re: Cops & Robbers
« on: February 17, 2014, 09:24:11 pm »
A reminder to all to please be present in the skype chat during and ahead of the event

8
The Fight Club / Re: Cops & Robbers
« on: February 14, 2014, 06:52:59 pm »
fast as you want

9
The Fight Club / Cops & Robbers
« on: February 14, 2014, 05:16:55 pm »
Cops & Robbers

When?
Monday, Feb. 17th @ 10pm GMT (4pm CST). Please be online ready to play by 10 minutes before the start. You'll be invited to the session, and then I'll initiate the deathmatch.

Results:
The cops had a clean sweep of all 5 rounds. Each of the three final rounds came down to the wire in the final minute. A big thank you to those involved as we went through a few growing pains in this first Cops & Robbers event.
Finally finding the best system:
-Moh11's Cops and Robbers team deathmatch, set to 15 minutes. Cops can call Lester to reveal all players. Robbers cannot.
-Cops must eliminate all robbers once to win the round. Robbers (or at least 1 robber) must survive the entire 15 minutes to survive.
-The entire city is free game, but remain in the city.

Next time around we'll have a better feel for the rules and hopefully a larger group of players.

Oh.. did I mention 5 rounds of this earned me over $70,000?  ;)



Nothing beats a good car chase. Movies, tv shows, and GTA itself have thrived over their thrill and adrenaline rush. Meanwhile, the constant battle between good guy and bad guy will rage on. This event (new to the Spitting Llamas) will take advantage of that. Who will prevail in the ultimate battle of good and evil?

The Plan:
-We will do all of this in my created deathmatch "Cops and Robbers". Teams cut in half between cops and robbers..
-The crooks have just robbed a Los Santos convenience store. On their way out, the cops receive the report and are in hot pursuit. Better run robbers!
-Mini-map will be left on. With all of todays technology, it isn't hard to follow police activity.
-Crooks hop in one of the yellow cars placed by the store. Cops grab one of the police vehicles.
-The goal of the game is for the cops to eliminate all of the robbers, and for the robbers to survive the duration of the round without death.
-The forced weapon will be pistols. The police will have numerous more weapons to pick up at their start point, but the robbers will have none.
-If the robbers want better weapons, they will need to make their way to the airport. Outside of the lobby (2nd level) there are many weapons and barriers for protection.
-The robbers are faced with CHOICES:
    1.) Head to the airport, grab some weapons, and fight off the cops there.
    2.) Head to the airport, grab some better weapons, and continue running away.
    3.) Avoid the airport, and run with nothing but a car and pistol.
-The cops can be killed an infinite amount of times, but if a robber is killed, they are done.
-Therefore, once a robber has been killed, they must head to the strip club and wait there until everyone has been eliminated.
-Note: Occasionally in testing, some of the cops have started the round at the strip club, if so, just play on as normal, and go grab a cop car.

-"Cops and Robbers" Team Deathmatch details: 30 minute cap, no kill limit, forced (pistol) + pickups. Min players: 4. Max players: 16. This essentially means: The cops have thirty minute to kill EVERY robber, and the robbers have 30 minutes to STAY ALIVE. Again, cops can be killed an infinite amount of time, but robbers only once. If any amount of robbers remains alive at the end of 30 minutes, the robbers win.

Rules & Regulations:
-The cops must eliminate every robber to win. If ANY robbers remain when time expires, the robbers win.
-You ABSOLUTELY MUST be present in the Skype chat during the event.
-Cops have cop cars placed by their start point.
-Crooks have yellow cars placed in front of the store.
-If your car has been totaled and you're still alive, then steal another vehicle. Your blip on the map is more important than the vehicle color.
-Robbers: Once killed, you must head to the strip club and STAY there until the game (or round) is over. The strip club area is OFF LIMITS for active players.
-All robbers must stay WITHIN the city airport area (outside the lobbies, parking ramps, and loop).

Shopping:
-Whatever you like.. since it is a deathmatch, and cars are already placed, uniform and vehicle do not matter. Crew colors wouldn't hurt though!

Participants: 9/16
Moh, Phil, Halfbaked, Turok, Mohammed564, DangerLlama, JayC, Deasy, Ham_hands


Please leave a comment below if you'd like to participate!

10
Events / Re: Are there any new events?
« on: February 10, 2014, 02:20:47 am »
Be sure to check the forum threads (particularly Fight Club and Race Night as they happen most often) for upcoming events. As of now there aren't any scheduled, but there will be soon.

11
Racing Llamas / Re: Race Night #10 (Feb. 6th) 10pm GMT
« on: February 03, 2014, 11:07:24 pm »
I'm in

13
Racing Llamas / Re: Race Night #9 (Jan. 23th)
« on: January 22, 2014, 04:23:31 am »
I'd love to join, but have class til 3:30 cst. I'd be glad to join if you guys are still going and have an available spot around 4 (10gmt).

Top 3:
1. Relaxxii
2. Phil
3. Baked

14
Racing Llamas / Re: Race Night #8 (JAN 6TH) Wet Feet
« on: January 06, 2014, 07:05:50 pm »
Would love to join in on this, but I'm a little worried that my connection here will make me laggy.

That said, you can try my race "Bachelor Party" if you'd like.
http://socialclub.rockstargames.com/games/gtav/jobs/job/POVpnkTqQ0SskuXRIkbDUw?platformId=2

15
Racing Llamas / Re: Race Night #7 (DEC 23) Llama Content!
« on: December 21, 2013, 05:21:36 pm »
Happens to be on my 21st birthday. While I'd love to spend my birthday with fellow llamas, I wont exactly be fit to drive  ;)

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