Author Topic: Cops & Robbers II  (Read 239 times)

Moh11

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Cops & Robbers II
« on: March 26, 2014, 06:18:22 pm »
Cops & Robbers II

When?
POSTPONED due to lack of attendance. I'll let you all know of when the new day and time is in the near future. Please be online ready to play 10 minutes before the start time. You'll be invited to my session, and then I will initiate the deathmatch.

The Lowdown: You and your crew just swiped all of the remaining Piswasser in the entire city of Los Santos. In a city full of ****, murder, and grand theft you'd think your petty crime would go unnoticed.. but not when the entire LSPD is comprised of raging alcoholics! Better run.. or face the ultimate consequence. 



The Plan:
-Invites will be sent out for Moh11's Cops & Robbers team deathmatch (set for 15 minutes).
-Multiple rounds will be played until everyone has had a chance to be on each team a couple of times.. or whenever we get bored.
-Cops must eliminate all robbers to win the round. At least one robber must survive the entire round for the robbers to win.
-Cops can call Lester to reveal where the robbers are. Robbers CANNOT call Lester.
-The cops will have numerous weapons available to them by the police station. (Cops may use them, robbers must use their pistols).
-Cops will need to keep their sirens on. Helps make things balanced and adds to the chase element.
-Cops and Robbers each have vehicles placed at their start points.
-Once a robber has been killed, they must remain at the strip club until the round is over.
-The entire city is free game, but you MUST remain within the city limits.

Easy to get the hang of. Simply put: Cops need to kill every robber. Every robber must try to survive (at least 1 must survive for the robbers to win the round).

Rules & Regulations:
-Must remain in the city.
-Robbers may only use their pistols.
-Cops can reveal all players, robbers CANNOT.
-Cops MUST keep sirens on at ALL times.
-Robbers: once killed, you must STAY in the strip club area.
-Cops: can be killed an infinite amount of times.
-You must be present during the skype chat during the event.
-Microphone use is HIGHLY recommended. Makes it easier for everyone.

Participants: 4/16
-Moh, Baked, deondreymarra, Ham

Please leave a comment if you'd like to participate! TFFFFFF
« Last Edit: March 31, 2014, 10:17:03 pm by Moh11 »

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ham_hands

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Re: Cops & Robbers II
« Reply #1 on: March 27, 2014, 04:44:56 pm »
I think it's key that cops must always have their sirens running, just my opinion though

halfbakednok

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Re: Cops & Robbers II
« Reply #2 on: March 28, 2014, 04:59:51 pm »
I think it's key that cops must always have their sirens running, just my opinion though

I think we were all in agreement on this with the last one we did. Its only fair since cops can reveal players plus I found when I was the robber it added to the sense of being chased when you could hear the sirens coming.

I'm game for Monday, had a blast with the first one.

Moh11

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Re: Cops & Robbers II
« Reply #3 on: March 30, 2014, 06:43:09 am »
Agreed on the sirens. That's something that we agreed on during the last event, I just forgot to add it here. I'll throw it in, thanks! Also if you can think of any other rules or points that I left out and might want to consider go ahead and leave them here.

Ham, can I count you in for Monday?
« Last Edit: March 30, 2014, 06:48:12 am by Moh11 »

deondreymarra

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Re: Cops & Robbers II
« Reply #4 on: March 30, 2014, 10:13:43 pm »
I want to play

Moh11

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Re: Cops & Robbers II
« Reply #5 on: March 30, 2014, 10:16:07 pm »

ham_hands

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Re: Cops & Robbers II
« Reply #6 on: March 31, 2014, 02:56:51 am »
Yes, count me in Moh. This is a really fun crew event, thanks  for putting it together again. Anyone considering it should absolutely join us, it plays out really well. -Cheers & see you all tomorrow!

ryanhorrigan

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Re: Cops & Robbers II
« Reply #7 on: April 14, 2014, 03:20:50 pm »
I'd like to play as well seems like a great idea:)