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51
The Fight Club / Re: Cops & Robbers
« Last post by Moh11 on February 14, 2014, 06:52:59 pm »
fast as you want
52
The Fight Club / Re: Cops & Robbers
« Last post by Turok_0624 on February 14, 2014, 06:16:53 pm »
How fast can the cars be for the robbers ?
53
The Fight Club / Cops & Robbers
« Last post by Moh11 on February 14, 2014, 05:16:55 pm »
Cops & Robbers

When?
Monday, Feb. 17th @ 10pm GMT (4pm CST). Please be online ready to play by 10 minutes before the start. You'll be invited to the session, and then I'll initiate the deathmatch.

Results:
The cops had a clean sweep of all 5 rounds. Each of the three final rounds came down to the wire in the final minute. A big thank you to those involved as we went through a few growing pains in this first Cops & Robbers event.
Finally finding the best system:
-Moh11's Cops and Robbers team deathmatch, set to 15 minutes. Cops can call Lester to reveal all players. Robbers cannot.
-Cops must eliminate all robbers once to win the round. Robbers (or at least 1 robber) must survive the entire 15 minutes to survive.
-The entire city is free game, but remain in the city.

Next time around we'll have a better feel for the rules and hopefully a larger group of players.

Oh.. did I mention 5 rounds of this earned me over $70,000?  ;)



Nothing beats a good car chase. Movies, tv shows, and GTA itself have thrived over their thrill and adrenaline rush. Meanwhile, the constant battle between good guy and bad guy will rage on. This event (new to the Spitting Llamas) will take advantage of that. Who will prevail in the ultimate battle of good and evil?

The Plan:
-We will do all of this in my created deathmatch "Cops and Robbers". Teams cut in half between cops and robbers..
-The crooks have just robbed a Los Santos convenience store. On their way out, the cops receive the report and are in hot pursuit. Better run robbers!
-Mini-map will be left on. With all of todays technology, it isn't hard to follow police activity.
-Crooks hop in one of the yellow cars placed by the store. Cops grab one of the police vehicles.
-The goal of the game is for the cops to eliminate all of the robbers, and for the robbers to survive the duration of the round without death.
-The forced weapon will be pistols. The police will have numerous more weapons to pick up at their start point, but the robbers will have none.
-If the robbers want better weapons, they will need to make their way to the airport. Outside of the lobby (2nd level) there are many weapons and barriers for protection.
-The robbers are faced with CHOICES:
    1.) Head to the airport, grab some weapons, and fight off the cops there.
    2.) Head to the airport, grab some better weapons, and continue running away.
    3.) Avoid the airport, and run with nothing but a car and pistol.
-The cops can be killed an infinite amount of times, but if a robber is killed, they are done.
-Therefore, once a robber has been killed, they must head to the strip club and wait there until everyone has been eliminated.
-Note: Occasionally in testing, some of the cops have started the round at the strip club, if so, just play on as normal, and go grab a cop car.

-"Cops and Robbers" Team Deathmatch details: 30 minute cap, no kill limit, forced (pistol) + pickups. Min players: 4. Max players: 16. This essentially means: The cops have thirty minute to kill EVERY robber, and the robbers have 30 minutes to STAY ALIVE. Again, cops can be killed an infinite amount of time, but robbers only once. If any amount of robbers remains alive at the end of 30 minutes, the robbers win.

Rules & Regulations:
-The cops must eliminate every robber to win. If ANY robbers remain when time expires, the robbers win.
-You ABSOLUTELY MUST be present in the Skype chat during the event.
-Cops have cop cars placed by their start point.
-Crooks have yellow cars placed in front of the store.
-If your car has been totaled and you're still alive, then steal another vehicle. Your blip on the map is more important than the vehicle color.
-Robbers: Once killed, you must head to the strip club and STAY there until the game (or round) is over. The strip club area is OFF LIMITS for active players.
-All robbers must stay WITHIN the city airport area (outside the lobbies, parking ramps, and loop).

Shopping:
-Whatever you like.. since it is a deathmatch, and cars are already placed, uniform and vehicle do not matter. Crew colors wouldn't hurt though!

Participants: 9/16
Moh, Phil, Halfbaked, Turok, Mohammed564, DangerLlama, JayC, Deasy, Ham_hands


Please leave a comment below if you'd like to participate!
54
Events / Re: Are there any new events?
« Last post by Moh11 on February 10, 2014, 02:20:47 am »
Be sure to check the forum threads (particularly Fight Club and Race Night as they happen most often) for upcoming events. As of now there aren't any scheduled, but there will be soon.
55
Events / Are there any new events?
« Last post by MahiC_99 on February 09, 2014, 03:12:00 pm »
I am kinda new to this so please tell me if there are any new events? Thank you
56
Racing Llamas / Re: Race Night #10 (Feb. 6th) 10pm GMT
« Last post by Kakayaa on February 06, 2014, 09:53:38 pm »
I'm in :)
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Racing Llamas / Re: Race Night #10 (Feb. 6th) 10pm GMT
« Last post by nl5885 on February 05, 2014, 09:39:50 am »
Nicccce, count me in!  ;D
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Racing Llamas / Re: Race Night #10 (Feb. 6th) 10pm GMT
« Last post by philw87 on February 04, 2014, 10:18:50 am »
How long do these race nights usually go?? I won't be home until like 11pm gmt. If you guys are still going, and there's a spot, I'll join in.
- Usually about an hour and a half. If there is a spot free when youre available then yeh of coarse you can join.
59
Racing Llamas / Re: Race Night #10 (Feb. 6th) 10pm GMT
« Last post by wiseman420 on February 04, 2014, 12:55:44 am »
How long do these race nights usually go?? I won't be home until like 11pm gmt. If you guys are still going, and there's a spot, I'll join in.
60
Racing Llamas / Re: Race Night #10 (Feb. 6th) 10pm GMT
« Last post by Moh11 on February 03, 2014, 11:07:24 pm »
I'm in
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